Friday, November 21, 2014

The Legend of Korra

I remember playing all 3 of The Last Airbender games back in my PS2 days, I find the first game pretty "meh" now, Burning Earth is utter garbage, I don't know why it actually used to be my favorite among the 3, and I haven't actually played much of Into the Inferno at the time of making this review, but I can say it's a fail because of the bending gameplay more focused for the Wii and they just slapped a port for the PS2 as it is. The Legend of Korra game released recently is considered the diamond among the mud pile being Burning Earth and Into the Inferno and the hunk of rock being the first game because I still consider it an okay game.

If only it had been developed by some other people other than PlatinumGames, I would've been more skeptical about it, because from my experience, no movie or cartoon tie-in games have ever been good, mainly because they're mostly used as easy cash grab and the developers halfass during development, except for X-Men Origins: Wolverine, that game rocks, I digress..., in the hands of PG, I'm certain that even such games can turn out at least good. This game is also a budget title, so I can understand if plenty of people think it's gonna be short and simple and since cartoon-based games are known to be bad, they might not even wanna take any chances at all, it's cheap, it's short, it's simple, it doesn't have sexy graphics quality or anything, it's a cartoon, but Platinum doesn't halfass when it comes to gameplay

GAMEPLAY
Since PG is mostly known for the challenging and complex combat system in their games, some people might think Korra won't be aimed towards kids despite being a cartoon tie-in or they're going to simplify the combat system so kids can get into it easily without having their virginity taken off in the first 3 minutes of gameplay. They took the middle option, they make easy a baby mode, and normal mode goes up to half of the usual PG style normal and I haven't tried extreme mode since I'm a pussy. I started the game on normal, I gotta say, I thought the game was tough because I was stripped off my bending powers and had to rely on fists until I restore them, but it's actually more than that. Yes, you can replay missions and squish all the enemies like a lime, but when you start to strive for them shiny platinum medals, prepare to have lime juice sprayed into your eyes. The gameplay is what holds this game together, you have to fight smart, charge your chi for damage bonus, dodge and parry your enemies at the perfect moments for crazy counterattack opportunities and be quick about it all. You'll eventually get the hang of it as you spend more time with it, but prepare to have your hair pulled, cheeks poked, and pits tickled because the journey could get pretty annoying. Especially in the later part when you're fighting 2 titans at once, their size really gets in your vision and you end up fighting the camera more than you're fighting them.
I've been talking about the combat so much because that's what you spend most of your play time with, run a few meters, and slap! Barriers appear, you're locked in an area with enemies to defeat before you can progress, some areas have enemies with long ranged attacks and smart placements so you actually need to think of plenty of smart tactics to dodge, parry, and end it with a massive counterattack for maximum points and moving around mid combat is where you find the true platforming challenges since the game environment itself doesn't have much of those and variety, you pretty much play in the places Korra's been to seen in the show, Republic City and all. You find some platforming bits here and there to find treasure chests with vanity items inside which give you bonus spirit energy to raise your overall score and to spend it on stuff.
Spirit energy is your money in this game, you use it to buy consumables, equipments, and skills. You're gonna need consumables like healing items because you're gonna die a lot, and equipments like talismans can be equipped for some stats boost but with some side effects like one that doubles damage but halves health, but this one talisman, although it's quite expensive actually gives you regenerating health constantly and without any side effects on Korra, it kinda ruins the challenge of the game for me and throws all the points of using healing items out the window, so I guess that counts as a side effect, I don't recommend it, unless you're a pussy like me, it was the first talisman I bought. You really wanna spend it on skills, though. To actually give some sauce on the already rich and juicy combat, you need to buy new combos and plenty of mobility moves which also makes gathering spirit energy so important, these things don't come cheap!
The game isn't all about fighting dudes, though, you get to ride Naga in like 3 autorunning levels throughout the game, you basically navigate Naga to turn left and right, jump over and slide under obstacles, and since Korra is on Naga, you get to use your bending to spice up the game a bit, I'm not exactly too fond of the Naga levels, they're there for the sake of variety.
I can say this game is a bit softer compared to other beat em' ups and hack n' slashes by Platinum, usually after even playing a chapter in Bayonetta or Metal Gear Rising is enough to get me exhausted, but I can play this continuously during my first run when I just wanna learn and get the feel of the game, but if you're like me, replay the whole game to try to earn all the Platinum medals, this game will make you work!

STORY
The story takes place between season 2 and 3 and it is very simple, it doesn't even feel like a solid episode, it feels more like a simple tale of Korra like that one episode of The Last Airbender named Tales of Ba Sing Se and it basically tells us about one interesting day of each characters for solace's sake, but more serious.
In the main story, you only see Mako and Bolin in the first part for a solid 5 seconds before literally getting tossed of the field and never appear again, Jenora appears only in spirit form just to be the tutorial voice, so the only major characters here are Korra and the main antagonist who actually only appears in the first part for introduction and the start of complication and in the final battle, oh yes, Naga appears giving the game more variety as well.
Korra gets captured by the main antagonist who has hired chi blockers (from season 1) and some bender mercenaries to capture Korra, he easily took her down in the first chapter and blocked all her bending off, now Korra has to go on a quest to reclaim her bending powers and defeat the mysterious old man who can't possibly turn into a conjoined twin spirit monster thing, Platinum have done this surprise final boss thing in Metal Gear Rising by suddenly showing Armstrong is actually fucking Hulk Hogan with "Nanomachines, son" and mops the floor with Raiden. I'm sure they won't do the same surprise twice.

GRAPHICS
Like any other cartoon-based games, Legend of Korra's graphics quality is cartoony, in fact, if they'd made this game realistic, I might've had mixed feelings about it. the cutscenes actually use the anime style like the TV show, I kinda feel like they should've made the gameplay  like that as well, like Guilty Gear, Blazblue and the like, guess it's not actually that easy when you're dealing with a fully 3D oriented game. I find the graphics quality in gameplay quite awkward sometimes, but the motion capture is sexy and detailed and runs at a solid 60FPS! Korra moves so smoothly during combat and traversal, even the simplest change of fighting stance whenever you switch bending looks great.

SOUNDTRACK
The whole soundtrack of this game is also based on the TV show, I don't really find the tunes to be that catchy and they're not something I'd wanna have on my playlist, they suit the game's atmosphere, though. I guess that's enough, I call this soundtrack passable for being in harmony with the game, but I praise a game's soundtrack when I find it catchy and actually wanna have it on my playlist.

CONCLUSION
Legend of Korra is a good game, nothing special about it. This is not the game I find fun to replay for so long, I might go for the all platinum medals run on normal mode, but on extreme mode, just ain't gonna happen, I'm just gonna breeze through extreme mode without worrying much about the medals. Since I'm quite a perfectionist, I might actually set minimum limit for medals, probably I must get at least silver.

Saturday, October 4, 2014

Exclusivity


Just why? I get that consoles need to have their own one-of-a-kind traits, but making a game exclusive for a console is like the corporate is taking a hostage and demanding a ransom by buying their console. With the release of the new consoles, I've literally been teased with all the exclusive titles like inFamous Second Son for PS4, that game looks so sexy graphically and gameplay-wise, and Bayonetta 2 for the Wii U, that game looks so sexy gameplay-wise and main character-wise... Bayonetta is sexy... anyway, after looking at the gameplay trailer for those 2 was enough to get me all hooked, I've never owned a PS3, I've played a bit of inFamous 2, though, when it was showcased at like Best Buy or something and it was a great game. inFamous games have always been PS exclusive so I'll give this one a pass for being Sony's loyal lapdog. Loyalty points!


I was almost disappointed in Dead Rising 3 for being XB1 exclusive since, DR1 is 360 exclusive, DR2 is multiplatform and I thought "seriously, Capcom?" for just suddenly abandoning the PS and PC using fans, until I found out about the announcement of DR3 being ported to PC, then I thought "seriously, Capcom?" again until I found out the term "timed exclusive" is actually a thing. I guess I can't really complain since I can't afford an XB1 and I have a pretty sweet PC to play games on. Digressing a bit, DR3 on PC is capped to 30FPS and somehow the game has a V-sync option, as far as I'm concerned, V-sync is supposed to stop screen tearing in exchange for limiting the framerate, well with V-sync or not, the framerate maxes out at 30, maybe it's for the modders who wanna fiddle around with the framerate and bust down the 30 FPS brick wall. With Titanfall already released for PC and this and later Ryse, I'm looking forward to Killer Instinct (quite unlikely, though) and Sunset Overdrive getting a PC port as well.

I can't stand games that go from a multi-platform to a console exclusive, mainly Bayonetta 2 the first game is on PS3 and 360 and I love it, I know Nintendo needed something to raise the Wii U's sales chart and I think Bayonetta is quite an underrated game so, Platinum might needed the help from Nintendo, but just make sure you don't abandon the fans who don't own a Wii U or at least make it only a timed exclusive. I can only wait for a glimmer of hope from game news about a PC port, now. I do have a boost of hope though, looking at the port for Metal Gear Rising on PC released a while ago, maybe Platinum is gonna do the same to Bayonetta or maybe Vanquish and Anarchy Reigns, too. perhaps that's wishful thinking...


And last but I'm not gonna say "but not least" (just said it) since that's cliche and quite obvious it's not the least, Sonic Boom being Wii U and 3DS exclusive. I'm a diehard Sonic fan, I always keep a positive mind whenever I see a new game announced. Sonic 06 the worst Sonic game on my list is the first game I've ever played on 360, back then, I'd heard a bunch of bad reviews, but I just couldn't be convinced until I'd tried it, so I did, and I have no regrets, but I digress. Sonic Boom looks quite awesome, it has the spark of a Sonic Adventure game again, although it looks more combat-oriented and somewhat slower-paced than them, but it just has that spark I love about Sonic Adventure that makes it my ideal concept for any Sonic game with the variety of characters and the open stages you can actually explore instead of being linear with bits of extra pathways like Unleashed, Colors and Generations, they're not bad, though, they just get dull quite easily after a while. PC has been quite ignored when it comes to Sonic games and I gotta say, with the success of Sonic Generations on PC and the mods released for the game that keeps the game entertaining, this game needs to be ported to PC. Can't really say the same for Sonic Lost World, though, since I'm not really impressed with that game, but I'd still play it if I get the chance.

Wednesday, July 23, 2014

My Game Protagonists

Games I've been seeing recently all have serious tones, since they are made for mature audiences, after all. I find these kinda games are actually enjoyable if they have awesome gameplay and interesting, colorful characters. Wolfenstien the New Order's plot is all about war, Nazis, rebel and some dark, serious stuff, to bring this situation to life, they make the characters all serious, some lighthearted moments here and there which makes the game interesting, but the protagonist BJ Blazkowicz (had to Google how to spell his name) is just so meh... I get the serious tone where war, rebellion and these aren't something you should take lightly. The gameplay is fun, challenging, as a first-person shooter (the genre I find somewhat enjoyable but puts awkward camera placement) so it's fine... ish... When you play it yourself or at least watch, you'll see that BJ (sex jokes anyone?) is a pretty blank dude surrounded by somewhat colorful characters, even his voice sounds like he eats pebbles for breakfast, WITHOUT MILK.

Sonic & Elise
I do like me a main character who's hyped about his adventures, smart-mouthed and has a colorful personality like Sonic the Hedgehog, he's always keeping his cool, enjoying the moment, when he encounters Eggman he insults that big mustache or something about that weight or both or say something about no copyright law in the universe can stop him from saving enslaved aliens. Not in Sonic 06 though, he has those traits in the intro cutscene and then shifts into a boring serious cardboard-cutout of a protagonist who gives advice about smiling to a human female love interest possibly still underaged... Some might say Sonic's personality is made how he truly is because the games have to be family friendly, kids don't like blank serious characters, so Sonic 06 is for mature audiences then?? Shadow the Hedgehog was hated for firearms, minor alien blood, swearing and dark atmosphere, pretty sure that's intentional to pull in shooter fans since Call of Duty was the hot shit at the time, but Sonic is still a cool lively character in that game.

Dante (DMC1, DMC2, DMC3, DMC4) >>
Devil May Cry the first game released in 2001 features Dante, a devil hunter who has to seal a demon god his father sealed millenniums ago. Sounds serious, right? Well Dante has that cocky, smart-mouthy personality coupled with a truly amazing gameplay that really brightens the mood without ruining the depth of the plot. Since Capcom saw how much of a hit the game was, Devil May Cry 2 was pushed so hard that they didn't bother with characterization, Dante is a blank slab of porkchop in a cool red trenchcoat, packing a gigantic sword (maybe 2 *wink) and a couple handguns oh... and a coin, and he rocks footstep sounds like he runs around in high heels and since the first game has Trish as the somewhat love interest or more like the mother look-alike figure or whatever, they make Lucia, a meh artificial demon who thinks she's a gifted human among her people since she can transform into a humanoid bird-like demon creature or something. Ok, at the time, games didn't have such advanced techs to implement facial expressions as well as today, but Dante is too serious and quiet and the gameplay isn't fun either. I remember his quote before fighting this one boss, the boss tries to like strike fear into Dante saying he has to pay for his sins or something but Dante just pulls out his guns saying "Don't talk, just die!" in a really bland tone. It's a good thing DMC 3&4 characterize Dante well, in DMC3 he's still young, juvenile, throws around insults and taunts to bosses as fast as his handguns' firing rate, I like him in gameplay and as a character. DMC4 Dante is somewhat more mature, still with the teasing and taunting guys, and even more fun in gameplay.
Dante (DmC 2013)
New DmC 2013 Dante, though.... he is juvenile like DMC3 and characterized better than the trenchcoat mannequin in DMC2, he's just more on the annoying side, he throws and smashes FUCKYOUs all over the place like a pinball racking millions.

Something else I've seen in the world of video games is the lack of female protagonists, Tomb Raider certainly stands out for having Lara Croft, Saints Row games let you create your own character, their race, sex, build, facial structure, hairstyle and plenty of stuff which makes it great.  Some other games like Mass Effect, Mirror's Edge, Remember Me, Resident Evil, and Bioshock have done this, so, points for them.

Bayonetta is a game which I personally call it the Anti Devil May Cry, in DMC you play as Dante, a demon slayer, but in Bayonetta you play as Bayonetta, a witch who slays angels (not trying to be satanic or whatever) it's still fun playing as a strong female character although she's kinda over-sexualized a bit (understatement). That's just the pre-programming thing we all have in our brains that female characters are pictured as the weaker kinds, they fit best as the damsel in distress, we've seen a lot of this in movies, when we see a skillful female soldier who wears an armor that covers her entire body, the first time she takes off her helmet, everybody shits their pants.

I'm also tired of always hearing a male voice in games, a female voice can actually give a game an entirely different experience. As a guy myself, I imagine (not in a dirty way... sometimes...) how I'd view some things if I were a girl.

I still think some games look good with a male protagonist and would look awkward with a female one, but I just think having more games with female protagonists will add a bit more diversity. Imagine how different a GTA game with a female protagonist, a girl friend asked me if the new GTA V which features 3 different protagonists you can switch between mid-gameplay has a female protagonist (sadly no), and that made me think what would happen if happen it had, so hard (not in a dirty way... a bit...)

Sunday, July 13, 2014

Me and FPS Games

If you somehow had the endurance to read my Bioshock Infinite review, pretty sure you saw me writing first person view makes you feel more immersed, well, it's true. That game really pushed me to try other FPS games. I've tried other FPS games.

 I tried Call of Duty: Ghosts, bored in the first 10 minutes because I just don't like the generic war plot they've been repeating since... actually I don't know, it's my first ever CoD and I've reviews about CoD always having this generic plot, so, it really left a bad impression, my somewhat trusted review on Youtube, Zero Punctuation says the game is all about muscled up white dudes with a burly white german shepherd dog in a war zone doing... well... what do you do if you're a soldier in a war zone? I was expecting a bit of stealth gameplay since the title Ghosts is about a guerrilla group but gameplay-wise it's just... gorilla group, the first thing you do is raiding the enemies with guns blazing, real stealthy! Besides, the environment is just so bleak, ruined cities, broken factories... at least Bioshock has pretty colors in their ruined cities and broken factories. I like my games rather colorful.

A friend of mine recommended Far Cry 3 to me, I tried it expecting it'd look like Tomb Raider in first person, but it's pretty much an entirely different experience, I can say the game is great, graphics look beautiful, I play it on my PC with mostly max settings, gameplay is great, I love how it's got a bit strategy in it, you can snipe them from afar, pick them off one by one with stealth takedown, making use of the environment or even the old-fashioned blazing guns is a choice, I prefer the stealthy approach though. Well, this is the game that shows me that platforming in first person is awkward, I don't feel my sense of distance as well as third person view, when I wanna jump around, I wanna be able to see my character's feet, this game feels like it has plenty of leaps of faith because when you look down you can't even look at your feet, I feel like I'm a floating upper body. The environment is beautiful, hills, valleys, and stuff like those are good for my eyes but I keep slipping off a hill because I feel like I can still stand on the edge a bit farther away, hell I don't even like Mirror's Edge, the only first person game I know that actually shows your character's feet when you look down and the game is all about parkouring on buildings, even there I still don't feel comfy with the traversal. I'm currently still thinking if I should continue Far Cry 3 or not because I sure as hell wanna pick up Far Cry 4 when it's released later this year just to get comfy with the playstyle.

The latest FPS game I tried is Wolfenstein The New Order, in fact, I wanna try to at least finish this one's story and be done with it if it's actually boring but since my somewhat trusted reviewer says it's good, might as well give a shot, I'll say I died a lot in just the first part, lost a bit of the hype because of the obnoxiously long loading screen every time I die... I suck... but I still wanna actually finish this one for once, environment seems pretty bleak as well, but the thing that got me interested is the Nazi mechs. And I'm also looking forward if I get to execute Hitler or something, I'm just curious. But the problem is pretty much like CoD, playing a white American protein junkie dude who somehow manages to squeeze a shrapnel stuck in his head from his previous raid or maybe it's still in there but somehow doesn't affect the brain permanently, even the doctor says the inside looks like scrambled eggs, whatever... I haven't gone so far but I expect his nurse who comes along because of all those ass-wiping moments he had when his brain was still... recovering from brain-dead...?? I don't really care about how this guy regains his brain functions from the shrapnel and in pretty much mere seconds suddenly starts walking and shooting after over 10 years tied into a wheelchair. Shit, I'm pretty much criticizing this game... that's why I never like games with such serious tones, they might just end up making the plot laughably dumb or if they manage to keep the serious tone going, I'll just drop it out of boredom.

One other thing in Bioshock these games don't have is the vigor mechanic. When you're out of ammo in let's say CoD, you're pretty much stuck with your melee weapon, yes, in Far Cry you can run away, hide and re-approach them stealthily, but I just never like stuff like that, when games are so realistic I just find them dull, I just don't like playing as a dude whose power is shrugging off plenty of bullet wounds and must rely on weapons for the entire game, I need more power!

Sunday, July 6, 2014

My Gaming History: PS2

Another follow-up to my earlier post My Gaming History: PS1.

After like 2 or 3 years spending time with PS1, my parents finally decided to sell my PS1 and buy me a PS2. Since PS3 was the "hot shit" at the time, the price for PS2 plummeted down so hard, that's why they're okay with it and I was tired of PS1 anyway. And again, I was a bit pissed because I still can't catch up to the console generation.

My first game on the console was Shadow the Hedgehog, the game where Sonic Team decided to make Sonic games darker to appeal to mature audiences who like shooter games since Call of Duty was the front-page material. I was like 9 at the time, I gotta say I rolled with it, I actually liked the gunplay, it's simple and you have a variety of weapons to choose from, I always went for the rapid-fire types and I barely used RPG and explosives since they don't have much ammo, but I don't like how swords have ammo, you can say that they break after some usage but it's pretty much measured in numbers of slashes the sword can perform before breaking and taking swords with the same type you're holding adds your slash counts like ammo, that's why I barely used melee combat. Something that looks "darker" in this game is the dialog, in this game, the characters say minor swear words here and there, nothing massively vulgar, just the "go to hell" sometimes and you can't say that you haven't heard the word "damn" in the first 5 minutes of the game. Unless you're deaf or your TV doesn't have a speaker or something like that. Being the 9-year-old kid that I was, I actually found the dialog quite funny at times. This new multiple endings system was also pretty new for me, every mission, you can do hero, dark or neutral mission, each mission sends you to a different stage after completion. The first stage Westopolis, I wanted to take the hero path by killing a certain amount of aliens(they just appear because the time of reckoning is close ...blablabla... destroy Earth), and since the neutral mission is only to reach the goal ring, I didn't know there was a dash pad behind the goal ring that leads you to some more aliens to kill, I just took the goal ring and moved on with the neutral path. It took me months to figure that out and somehow back then I was afraid of boss fights, I never finished the game... years later, I found out the bosses are piss easy and since I wanted to get all the hero, dark and neutral endings, they just get tedious after a while.

Sometimes I just love messing around in games with no real plot whatsoever, that game was Grand Theft Auto San Andreas, I played it tons of time with my bro just for the sake of roaming around town ignoring the story missions, I remember eating tons of chicken until CJ's fat meter maxed out and then going to the gym for a workout and repeating it, using cheats to get advanced weapons and blow up the city, we were rocket launcher maniacs. My bro did most of the driving in the game since he was and still is a racing game fan. We use cheats all the time, just roam around in a monster truck or a tank destroying shit. It was awesome. Needless to say though, we never finished the game. Later we got GTA Liberty City Stories(I know it came out before San Andreas), I remember it being the first game I've ever finished, well, we... because I never really enjoyed that game alone, we finished it with cheats though, but after that we did a no-cheat run, we got it, although I messed it up in the middle and he was pretty pissed at me for a while. I can say these games are fun when playing alone, but having someone to share with makes it tons of fun, that's why they're some of our most-played.

SpongeBob Battle for Bikini Bottom, this game was one of my favorite back then, the world was just so big, they're all based on the show, Bikini Bottom Downtown, Jellyfish Field, Rock Bottom, my favorite Flying Dutchman's Ship and many more. This game also has tons of collectibles and side quests I found interesting, but somehow I find them tedious now. Nothing much to say about this game, just one of my most-played back then but now I find this game downright tedious and uninteresting.

Sonic Unleashed is also one of my favorite PS2 games, that's the first time I was ever introduced to that fast playstyle, although it didn't run on the Hedgehog Engine like the HD version because the PS2 is just not powerful enough, I enjoyed it. I never finished the game though due to my memory card being corrupted twice when I was so close to the end. Back then I was so amazed by the HD footage in the game trailers and I found out that's the HD version and the standard version is so different, I wanted a PS3 badly, I'm not saying there's no fun to be had with this version, I was just still a kid who always wanted the hot stuff (I can pretty much say I still am)

There's this one moment that pissed me off. Once I was in a game rental place where I can play games for some time and the place had 3 PS3 and a Wii, I picked a game I can't really remember what, and a couple of kids with their dad came in, they wanted to play Wii but the console was in use or under maintenance I can't remember, the kids decided to play the PS3 instead, and then their dad said "what if the PS3 is the same as PS2?" I just felt like I wanna show the comparison in quality at his face so much. The only games that I really wanted from the PS3 at the time were Sonic Unleashed, GTA IV and the infamous Sonic 06, you'll see my pain later with this one.

I had tons more games than this but these are pretty much some of the memorable ones in my PS2 days, the first time my memory card got corrupted, I was devastated I swore I didn't wanna play again, but I came back after a few weeks, the second time it happened, I stopped playing for real.
Yes, I feel like I missed out on a lot, I'm a Devil May Cry fan now but back then, I was just a kid and not interested in those games, besides, those games are so tough I think if I had played it, it would scar me hard and actually be afraid of sucking in the games which result in never wanting to get the game ever again and I wouldn't be the fan I am today, I played the first 3 games that were released on PS2 from the HD collection instead, later released for PS3 and XBOX360. I also missed out on Metal Gear Solid 2 & 3, again, I was just a kid... and something else I love is Persona, I missed them out, probably for the best, I wouldn't have understood the arcana relationship system and stuff, I was all about gameplay back then and Persona games have so many talks where you can only press X to continue, I would've skipped all the conversations with all the vital story elements and not understand a thing.








Saturday, June 28, 2014

My Gaming History: PS1

This is a follow-up to my older post Gaming History: PC, so I recommend you to read it before this one for maximum comprehension.

When I was in first grade, my cousin gave his PS1 to me since he didn't want it anymore considering he'd got a PS2, it was the hot shit at the time. I was in first elementary, so of course I felt quite disappointed because I was left out of the console generation. At least I got the PS1 for free and all of his games, although some of them actually scarred me hard like Fatal Frame. My PS1 experience isn't so memorable actually, because I was still so young and I was only into kids' games, hell, I remember for sure I never finished any of my games on PS1 because I was actually too scared to fail.

Crash Bandicoot was quite memorable for pissing me off with how weak he is, getting booped in the feet by a turtle and die?! I remember being too scared of sucking so I actually never got past the first island, I didn't know I could save the game back then, and I didn't wanna remember the codes, now I know how to save the game, you need to enter a secret area by collecting 3 tokens in a level, pass the secret area's obstacles, then you can save the game, if you fail the secret area, well oops... that's bullshit.

Spider-Man, that game was my most-played, I simply love the gameplay and I was a Spider-Man fanboy. I still remember the code to unlock everything, EEL NATS, it took me years and I just noticed a few weeks ago it's just Stan Lee spelled backwards. Considering I used a cheat code to unlock the entire game, I can't say that I've finished the game, and I always used the Cosmic Spider-Man costume which grants invincibility, how cheap of me...

Now I keep thinking that I missed out on a lot of stuff, I didn't play the sequels to Crash Bandicoot, I never heard of Metal Gear Solid at the time, looking at how complicated the story is I doubt I would even get anywhere and since my mother language isn't English, my English comprehension was still so limited at the time. Final Fantasy VII which many consider as the FF game with the best story, I didn't even know about it at all, but again, looking at my English comprehension, I never played a game for the story back then. And it didn't change much in my PS2 days either. To be continued...



Wednesday, June 25, 2014

Sonic the Hedgehog 23rd Anniversary: My Top 5 Best Sonic Games



For any of you Sonic the Hedgehog fans out there, I'm sure you know that June 23 is the anniversary of your one and only Blue Blur. I actually didn't notice it myself since I'm currently on holiday (at the time it's posted) so I keep losing track of time, so thanks for all the reminders from my Twitter feeds. Since his debut in 1991, Sonic has come a really long way, I was first introduced to video games by Super Mario, kinda ironic since the first Sonic the Hedgehog game on the Sega Genesis was created to beat Mario's fame at the time, but I just find Sonic a lot cooler than Mario and I'll admit, if Mario weren't there to dominate the video game market back then, we wouldn't have the Sonic the Hedgehog we know and love today.

5. Sonic Adventure 2
As the game released to celebrate Sonic's 10th anniversary, the game is really well-done, many considered as the best all time 3D Sonic game, I simply call it great because of the fluid controls of the characters, deep story but nothing too serious, and how all the characters give a pretty good sense of speed. The game's is divided into 2 stories, Hero (Sonic, Tails, Knuckles) and Dark (Eggman, Shadow, Rouge) side. Overall it only has 3 different playstyle and I'm not saying I want more. They all do their jobs very well.

 Dr Eggman after finding his grandfather's diary about his creation 50 years ago that was taken into custody by the military, breaks into GUN's Prison Island (military base) and releases the Ultimate Life Form, Shadow the Hedgehog, Shadow after feeling grateful to Eggman for releasing him from his slumber shows Eggman the space colony ARK, it has an Eclipse Cannon that can destroy the Earth once it's powered by the 7 Chaos Emeralds, then Rouge as an undercover agent sent by GUN and as the treasure hunter that she is, pretends to join Eggman telling him that she can help collect the Chaos Emeralds. Shadow starts his mission to collect the 7 Chaos Emeralds and being a black hedgehog that he is, people mistake him for Sonic thus the military arrests Sonic instead of Shadow (they're colorblind or something?), Sonic being the smart-mouthed, rebellious hedgehog that hungers for adventure, dives off the chopper he's held in to find the one behind all this misunderstanding. That's pretty much the main plot.

Sonic and Shadow have the same playstyle, fast-paced platforming, reach the goal as fast as you can and it's pretty much the main highlight of the game, the control feels great, they move at high speed but you always have control, Sonic being the main character has the most stages, but Shadow only has 4 somehow, maybe because he's not the leader, since it's all Eggman who triggers the whole plot.













Tails and Eggman have the same playstyle, using a walker mech to shoot enemies in your path and plenty of platforming, I'll say this playstyle suits Eggman very well, but for Tails it just doesn't feel right, in Sonic Adventure, you control Tails on foot throughout the entire story, did he somehow break his legs off-screen, you can clearly see Tails walking off his mech in some cutscenes, turns out, Tails was originally not planned as a playable character, but to keep the balance of 3 vs 3, they just decided to put him in a mech, I don't like how the mechs control, it's quite slow, sluggish and the camera doesn't work right in some places.

Knuckles and Rouge playstyle is treasure hunting, you're placed in an open area and you need to collect 3 stuff, for Knuckles it's usually Master Emerald shards since it was shattered by himself to prevent it from being stolen by Eggman, while Rouge sometimes collects keys, Chaos Emeralds and also Master Emerald shards. They control well, they feel fast, both of them can glide that slows their descent and move around in the air to almost fly and traverse the area, they also can dig underground and climb walls, the stuff are hidden in different places, inside objects and enemies that you can just destroy, underground or inside walls that you can dig out and sometimes in the open, they have a radar that indicates you when the item is nearby, but the radars are set in an order, so there are times when you miss the second item because you need to collect the first item to activate the radar for the second item, this leads to frustration especially for first time players since their levels could be labyrinth-like confusing and the final levels are so wide I still get lost sometimes.


Soundtrack is brilliant, I'll say this game has one of the best soundtrack in all Sonic games alongside Sonic 06 soundtrack which is my worst Sonic game, Crush 40 does a great job making the soundtrack, but after a while you just get tired of the excessive use of electric guitars, it's still great though.

As a sequel to Sonic Adventure, I can't say it's more inferior, it does some of the things better than the last game but some of them just falls apart. I should also mention the Chao Garden that was introduced in Sonic Adventure makes a return where you can breed tiny baby-like creatures and play some minigames, it's not so interesting to me now in my opinion. Basically if you enter the Chao Garden as Eggman or Tails, you can control them on their feet, Tails controls quite well and Dr. Eggman is just seriously... odd... but in a funny way, it's funny how a man that fat can run so fast. I never own a Dreamcast or a Gamecube so I only started playing it when the HD remaster for PC was released, if only it were released for PC before or for a console that I owned, I'd enjoy the Chao Garden, I really enjoyed the Chao Garden in Sonic Adv DX when I was younger because the Chao Garden in this game offers more stuff to do than DX.

4. Sonic Adventure DX

Being the second Sonic game I've ever played, it's really a lovely game, the control feels right, a bit slippery to give you the sense of speed but never out of control, every character has their own interesting story although Big the Cat is pretty much pointless, seriously, if you erase Big from the game, the story still makes perfect sense. While graphically it's not the most impressive game even in the early days, it's still alright. This game gives you 6 playable main characters: Sonic, Tails, Knuckles, Amy, Big, and E-102 Gamma. They all have their own unique play styles, while I don't like some of them, they're still fun to some extent.

The story is quite simple, Dr. Eggman, unleashes an ancient being that's basically a water monster named Chaos, this creature grows bigger and stronger every time it consumes a Chaos Emerald and if it's consumed all 7 of them, its name pretty much defines what's gonna happen to the world, although it seems quite simple, but with the variety of characters you can work with, their own purposes and objectives really gives the game plenty of depth.

Sonic's gameplay by far is the best, simple high speed platforming, reach the goal as fast as you can, there are plenty of pathways you can work with including some shortcuts that let you skip a whole chunk of a level if you can take advantage of the spindash. Gimmicky bits here and there like pinball game, snowboarding game and puzzles but nothing too annoying. Tails' gameplay is basically like Sonic but the speed is a bit toned down and he has the ability to fly, his gameplay is racing, you reach the goal before someone reaches it although since Tails is Sonic's sidekick and they're together in most of the game, he mostly races against Sonic.

Knuckles' playstyle is a bit unique and that's what makes this guy lovable, he's somewhat more combat oriented but he still has a good sense of speed, he has a glide that slows down his descent, he also doesn't feel heavy and that lets him almost fly, he can also climb walls and dig underground and these are really useful seeing that his gameplay isn't about reaching the end of a level but instead as the guardian of the Master Emerald he collects 3 Master Emerald shards in each level that're shattered all over the place when Chaos was unleashed, he has a radar which makes the treasure hunting game fun and never drags out and all 3 radars are active at the same time, allowing you to collect the pieces in any order (looking at you Sonic Adventure 2), his levels are open areas like a playground, but they're also isolated just right that it's never a pain exploring around, emerald shards can be found inside objects, enemies, underground or even in the open which really takes advantage of Knuckles' abilities. And, unlike Sonic, he doesn't chuckle
 
Amy's playstyle is moderately slower than the main trio since her gameplay is really platforming-heavy and you're constantly being chased by Zero, a robot made by Eggman that's ordered to retrieve a flicky (bird creature), now Amy has to keep the bird safe, every level is all about platforming, I was expecting a bit more stealth, but mostly it's all about running away to the balloon in the end of a level that flies you up out of reach of Zero.




Big's playstyle is fishing, his story is simple, his frog friend named Froggy accidentally swallowed Chaos in its wakest form Chaos 0 since he thought Chaos was just a puddle of water, for those who like fishing, I gotta say it's ok, but it's not something you put in a Sonic game, an obese purple cat who runs really slow trying to catch a frog with a fishing rod doesn't fit as a playable character in a Sonic game, it's really a pace breaker. Like I said, if Big weren't even in the game, the story would've still made perfect sense.

Last one is E-102 Gamma and I kinda like this one, Gamma is a battle robot created by Eggman alongside the other E-100 series, but somehow this one develops an emotion that makes him betray Eggman and because Eggman creates his robots from little animal, now Gamma's objective is to save those animals especially the E-100 series whom Gamma considers friends. This is where the story feels really deep and I'll admit I almost cried the first time I saw it. As a robot with an arm gun, the gameplay is pretty much a shooter, you hold the attack button to use your laser to lock on to as many enemies as you can and then release to shoot them, the longer shot chains you can rack up, the bigger time bonus you gain since each level has a time limit when playing as Gamma, although the pace is also a bit slower, it still does a good job giving you a perfect sense of speed and shooter.

This game also introduces hub world, a place where you can roam around outside the main levels and just talk to the people in town, it's great, the hub worlds are isolated and they have plenty of interesting stuff that makes them really stand out, the casino area in Station Square, the Master Emerald shrine and Tails' Workshop in Mystic Ruins, the Egg Carrier with Eggman's private swimming pool, slot machines, his maid robots mopping and sweeping the main deck, the world although doesn't feel like a living world, it does a good job intriguing me.

This game introduces Chao Garden where you can Breed baby-like creatures and play a bunch of minigames to kill time, these are entirely optional, got a kick out of it when I was younger, now I just don't find it interesting anymore.

The soundtrack is great, variety of music for each levels are beautifully done, every character has their own theme song and they're all really well performed, I have the complete soundtrack and listen to them sometimes.

It's far from a perfect Sonic game, but I can call it my ideal concept for a Sonic game, I want another Sonic Adventure game with a fun hub world, varied playstyle and controls right like this one, although the sequel Sonic Adventure 2 many people believe to have the best control in all 3D Sonic games, it somehow feels a bit too tight for my taste and the ring dash (actually named light-speed dash) button is also so finicky. This game was originally released as Sonic Adventure for the Sega Dreamcast, but I never own a Dreamcast, so I play the DX version on PC, a more graphically upscaled version with plenty of extra stuff to increase the replay value.

3. Sonic Unleashed


Sonic Unleashed introduces us to the Hedgehog Engine, the game engine developed by Sonic Team used to make this and the other 2 Sonic games after this. Using the Hedgehog Engine also giving a whole new gameplay that has never been seen before in a Sonic game. The graphics for this game is by far the best Sonic ever, the CGI cutscenes are like what you see in a Pixar movie, the lighting, and the game that sets Sonic on a journey around the world really takes a credit from this, the environment is so beautifully done.

Sonic goes to outer space to stop another one of Eggman's plans since he's built an entire armada and seems like going to start a war, Sonic jumps in and starts wrecking everything in sight, Eggman who doesn't wanna sit around sucking on his egg sandwiches and watch, jumps into his giant robot and confronts Sonic, right when he's got Sonic in his clutches, Sonic unleashes the power of the 7 Chaos Emeralds in his possession, turns into Super Sonic and blows Eggman's robot and his armada to bits in seconds and right when Sonic thought he's torn Eggman's plan apart, Eggman activates his device that absorbs the Chaos Emeralds' power, stripping Sonic off his super form and uses that power to charge up a cannon that shatters the Earth apart unleashing the slumbering Dark Gaia from the deep spreading its "seeds" all over the Earth. Somehow a bit of Dark Gaia transforms Sonic into the Werehog that gives massive puberty hormones giving him more combat power, elastic arms, thicker fur, sharp fangs and claws, and a deeper harder voice and... spiky shoes... somehow... in exchange for his speed. After being dumped back into Earth with the powerless Chaos Emeralds, Sonic meets a new friend who's got amnesia somehow, Sonic feeling guilty thinking he could've been the one who fell on the little guy's head decides to help out and since the little guy has an amnesia, Sonic decides to call him Chip. They're now on a quest to restoring Earth and returning Chip's memories. Nobody died when the Earth shattered, I guess... Ah Sonic is a children friendly game anyway, I'll assume so.


Gameplay is all about speed during the day, it does make the game more linear but there are still plenty of platforming and multiple pathways, and now you have the Sonic Boost you can charge from collecting rings and hold down (in PS3 & 360 version) to keep boosting and maintain the boost meter from emptying by collecting rings and destroying enemies. In the Wii and PS2 version, the boost bar is divided into chunks and pressing the boost button makes Sonic go boosting for like 2 seconds and lose a chunk of boost gauge. During a Sonic Boost, Sonic can toss everything in sight from objects and enemies, but you still have to look out for electric charged and spiky enemies and traps. The Sonic Boost can also be used to make shortcuts that lets you skip out bits of the level and reach the end faster, in fact, this game prompts you to get the best time possible and careless, excessive use of boost leads to death or hitting a wall that stops Sonic's pace instantly (in HD version), in the standard version, boosting into walls has this animation of Sonic hitting the wall in the face, falling down and regaining his footing which slows your progress.

At night, everything changes, Sonic's fur grows thicker, his voice grows deeper and harder, his arms grow big and can stretch like rubber, he has sharp fangs and claws and his shoes turn spiky, he's now Sonic the Werehog, his gameplay is more combat-oriented and with a lot of platforming, he can grab poles, ledges and stuff and hang on to them with his arms, he's lost his speed, now you don't have the boost. it's God of War for kids... what's lovely about it is the variety of combos you can unlock by upgrading your stats with the EXP you gain from enemies and eating food you can buy in the hub worlds throughout the continents. Normal Sonic also has this upgradable stats element for the speed and the boost gauge, the Werehog just has more variety, upgrade you combat to unlock combos, upgrade your health bar, strength and some other stuff. Gameplay for the nighttime levels is ok, I like the combat, it's somewhat simple and it's got depth, platforming sections are ok mostly, it gets annoying when the camera locks at an angle and the Werehog doesn't have a drop shadow which leads to some frustrating deaths. The levels are also very long, a level could take over 30 minutes to beat, and it's just frustrating when you die in the last quarter part of a level since you restart from the checkpoint losing all the points you've racked up. Enemy also has plenty of variety, that keeps the combat enjoyable. Overall the Werehog isn't so great but it's not some unplayable mess, you'll replay them a few times and then never touch them again because the day stages are a lot more fun and they only last for 5 minutes tops.

As I said, there are hub worlds in the game and since you go around the world, you're gonna see tons of different people, the hub worlds are also isolated, each hub has like 5-8 people you can talk to, some has side quests you can play and gain reward from it and a store that sells souvenirs and food from their country. This game also has sun and moon medals which are important for your progression, they actually unlock the stages in the game, so if you never pay attention to them, you may find yourself stuck in the middle of the story that makes you have to backtrack for medals, you don't need to collect all the medals for the main story, though, only like half of each medals needed for the main story while the rest unlock extra stages and bragging rights. Medals are found anywhere, in hub worlds, in stages, some are placed in plain sights, some are placed in the end of a set of obstacles some are hidden in places you almost never think about checking which are annoying

The soundtrack for this game is brilliant, every continent has its own theme and they're all beautifully done, the theme song is beautiful. It's certainly one of the best Sonic soundtrack. It's been a thing now that every Sonic game always has an amazing soundtrack, I sure hope it's gonna stay that way.

Gameplay-wise, this game is a lot of fun, I remember playing the PS2 version a lot, I never finished the game, got stuck in the final level, but when I got the 360 version, I played tons of it and finished it, the HD version does have a lot more contents, better graphics, and better controls, but the standard version also has its own specialty. It's kinda funny how the newcomer Chip in this game becomes the main sidekick while Tails is just there as the pilot, I imagine when Sonic and Chip are busy destroying robots and saving people from Dark Gaia creatures, Tails is just sitting in his plane crying or something. The story is very well-done, I can really feel Sonic and Chip's relationship as buddies portrayed in the story, gameplay-wise, the friendship is entirely based on food, by giving him sweets Chip always gets happy and as your unseen friendship meter grows, you gain some extra stuff as well, giving him spicy food or the canned horror from Holoska really ruins his mood. This game is also pretty much what restores hope to many Sonic fans after the abomination Sonic 06 was, it's a really great comeback of the Blue Blur of course.

2. Sonic Colors


The follow-up to Sonic Unleashed, Sega has finally started listening to the fans, Sonic Colors also runs on Hedgehog Engine and this time it's all about speed platforming, no Werehog, no team formations, no weapons, it's all Sonic going fast, jumping from platform to platform, running through loops, jumping on robots, collecting rings and all the stuff you'd expect from the core gameplay Sonic's always been known for.
So what's so great about it? This game has an interesting gimmick, introducing Wisps, a race of aliens that run on hyper-go-on powers, kinda like their life force and when absorbed by Sonic grants him special abilities like turning into a laser that blazes through super fast, turning into a drill to dig underground, rocket that blasts him upwards so high and lots more according to their respective color. Sonic Boost also makes a return, it's just toned down and now you charge the gauge with the white wisps you find in capsules and enemies instead of ring energy. This wisp powers gimmick is also mostly optional, this game usually gives multiple ways you reach the end, mostly you can just depend on Sonic's basic skills or there's a wisp capsule available that lets you go through a pathway that regular Sonic can't use that leads to collectibles, bonuses and shortcuts. You don't unlock all the wisps from the beginning, you need to rescue them first in a certain stage before they can appear in other stages which offers you plenty of replay value for this game. Gameplay is more about platforming than Sonic Uneashed, it's slower but still allows you to go fast and the none of the stages drag on too long, you only play as Sonic which is a bit of a letdown since I wanna see if different characters can actually utilize the wisps' powers in many different ways

The story is simple and cheesy, this is a Sonic game that's seriously come back to its roots, the plot is basically Sonic and Tails going on an adventure once again to stop Eggman's evil plan. Dr. Eggman has created an interstellar amusement park and says that he's turned over a new leaf, he clearly says from the PA announcement that this park has nothing to do with taking over the world or any evil stuff, Sonic and Tails being only curious or just knows that Eggman is being sarcastic like he's actually


begging them to come in and trash the whole park... that's actually a pretty good point, I mean there would be no game otherwise, right? It seriously doesn't take long at all to show that Eggman is clearly enslaving and capturing these wisps to extract their life force to power a doomsday cannon for some more world domination plan. The interactions between Sonic, Tails and Yacker, a white wisp with a hair are hilarious, Dr. Eggman has also built 2 robot assistants and the interactions are also funny and cheesy, it's clearly not a game to be taken seriously.
This game also introduces us to the new voice casts, I think Jason Griffith does a better job in voicing Sonic than the new one, Roger Craig Smith, it just sounds like Sonic's having a sore throat the first time, after a while, the voice rubs in on you and Tails' new voice actor's better than his last one in my opinion, he sounds more masculine now than in Unleashed, I don't like his voice before this, it just feels like it's really forced somehow and now the voice just feels more natural.

Gameplay is pretty much Unleashed but it's a bit slower, it's got more focus on platforming and more 2D sections, I think it's simply because the Wii isn't as powerful as 360 and PS3 since the game is only on Wii, there is an NDS version, but it's only a 2D Sonic game like the Sonic Rush series. With the wisps power-up in the game, it really keeps the game fresh and enjoyable, Sonic also has a double jump and you activate it by pressing the jump button 2x when Sonic's not targeting anything or else he'll perform the homing attack, his jump feels somewhat floaty which could make the platforming somewhat tricky. Sonic Colors is a game that hands out extra lives like winter coats sales on summer, and being a perfectionist, I restart a stage a lot just to get the high score and restarting doesn't cost a live, I'm not saying it's a bad thing, but they might as well give Sonic infinite lives instead of giving him extra lives in every corner. Sonic Colors has plenty of diverse environment, they're all unique and creative, you have a resort area, Planet Wisp that looks very beautiful, Starlight Carnival that dropped my jaw the first time I saw it and asked myself "am I seriously playing this on the Wii??", an aquarium park that looks very beautiful and got lots of robot fish, really gets me in the mood for metal sushi... yum... yum...








Like any other Sonic games released recently, the soundtrack never disappoints, every music has its own unique style and they're all beautifully done, I have the entire soundtrack in my phone and I love every single track they put in the game. It may sound somewhat childish for some people, so that seriously depends on your taste.

Sonic Colors is the result of Sonic Team trying to simplify things and come back to the roots of Sonic the Hedgehog, simple story, fast platforming gameplay, and wisps power-ups really makes the game colorful. I think I finally know why Sonic Colors isn't released for 360, because the game has tons of Red Rings. The joke doesn't work on PS3 and PC though...

1. Sonic Generations

Being the game released for the celebration of Sonic's 20th anniversary, this game is simply great, although I'll say the console version feels quite meh because it's clearly way shorter than Unleashed and Colors, graphically not as impressive as Unleashed either, but this game has only regular Sonic's gameplay and it's a lot of fun, and seeing it running on PC in solid sexy silky-smooth 60FPS is simply magnificent. This game also returns the classic young cuter Sonic from the Genesis era reimagined in 3D.

Just like Sonic Colors the story is simple, the story starts off with Sonic's friends surprising Sonic with a birthday party, when they're busy celebrating, suddenly a giant purple monster named the Time Eater blows the picnic table away, and sucks Sonic's friends into different locations from modern Sonic's past, Sonic tries to stop it but got slapped in the face and passed out, when he wakes up, he finds himself in an empty white world, Time Eater has erased the world from existence it seems, and now with the help of his younger self, classic Sonic, they need to help his friends... I mean their friends... (the same person from different timeline, do we use singular form?) and restore everything back to existence. Prepare yourself for a roller coaster ride through memory lane if you're a long-time Sonic fan.

Seeing all the past Sonic stages reimagined in classic style and modern style is pure fan service, everything's so well-designed just like the original while still keeping plenty of fresh ideas that keeps the game from looking like a carbon copy of previous games, modern Sonic plays like how he is in Unleashed and Colors but now the controls've been massively enhanced, now it feels so smooth and direct, the movement isn't as slippery as Unleashed, Unleashed's day stages are mostly a roller coaster ride while Generations offers plenty of platforming, of course if you want to get the best time possible, you need to keep the pace moving, if you just wanna keep a decent speed while enjoying the scenery, by all means, this game isn't holding you.
Classic Sonic's gameplay is 2D platforming like back in the old Genesis days, reimagined with a 3D sensibility is great, you can see the background like it has depth, some areas have an automated camera that enhances your experience even more, Sonic moves very well, although the physics is a bit different from the Genesis games and the Spindash has been enhanced now it's so powerful that it almost feels like a chargeable Sonic Boost and utilizing the spindash leads you to shortcuts while careless usage leads to frustrating deaths.

 This game's soundtrack is mostly filled with remixes from previous game soundtracks and just like any other Sonic soundtracks, they're all magnificent, some remixes are actually better than the beautifully done original versions, they really know how to make a soundtrack.

Playing this on console feels meh after a while because you can't really try something new other than the extra challenges and collecting the Red Rings in all the stages which unlocks extra stuff in the gallery and skills. On PC, you have the Sonic modding community, you can try mods made by fans from all around the world, it could be alternate characters since you can originally play only as the 2 Sonics, different stages from other previous Sonic games and even the entirely different adventure packs based on Sonic Unleashed in 60FPS! It's a worthy game to celebrate Sonic's 20th anniversary and by far, the best Sonic game I know.

If you've gone all the way here and have read everything, I suggest you reward yourself with a little bit of eye relaxer. There you go, my top 5 best Sonic games of all time, I'm still looking forward to the future of Sonic games and I'm pissed because Sonic Boom is only coming to Wii U and 3DS which I don't own, I hope they consider of making a PC port or at least let the next Sonic game released for PC. To all Sonic fans out there, cheer! And happy birthday, Sonic. Stay awesome, never slow down!